Tuesday, 28 April 2015

Game World


Game World Report

A game world is the computer generated simulation of a universe, in which the game is set. A game world could be based on a place that exists in real life or it could be a complete work of fiction. For example, a racing game such as F1 2014 is set in Formula 1 racing tracks. In this game, users can use different racing tracks within the game which resemble real life racing tracks. However, some games such as Grand Theft Auto V only have 1 game world in which to play the game in. GTA 5 is set in a modern city and its surrounding countryside. Games like this usually have a wider game world where the player can have more freedom. Different games will use completely different game worlds. This is because it is important that you use the right game world for the game you are making. Imagine playing Formula 1 inside a football stadium. That wouldn’t make sense at all since the stadium is far too small for racing. This is why it is really important that the game world is on point since it basically makes the game itself. Having the right game world is beneficial because it sets the right feeling and mood into the player and they become consumed by the game almost because they are so addicted to it. During the past decade or so, game world graphics have been immensely improving in quality. Part of the reason why is the evolution of technology (consoles and PCs), which can now support higher and better quality graphics. As you can see from the pictures below, there is a massive difference in graphics quality between Formula One 2002 and Formula One 2014. This is how games have evolved during these 12 years and we can clearly see that games being released now have a more realistic feel to them, which make the game become more fun.















Terrain


Terrain refers to the surface and physical features of the game world and the ground that makes up the game world. There are many types of terrain that are used in different games such as grass, sand and concrete. Terrain doesn’t necessarily affect the game play since it is just the surface in which the game is played on but it is important to have the right terrain for that specific game world. Many video games have more than one type of terrain. This is because terrain can change depending on where you are in the game world. For example, in GTA 5 where the game world is massive the terrain is constantly changing. In the country side, it is composed of sand and some rocks, whereas in the city it is mostly concrete roads. Some games like Fifa only have one type of terrain. This is because the purpose of this game is to play football, which is played on grass in a football stadium so there is no reason at all to change the terrain of the game. From this we can tell that action and adventure games will mostly have more than just one type of terrain to make the game more interesting, whereas sports games such as football and basketball will usually have just one type of terrain. 

Architecture


Architecture refers to all the structures, buildings and statues that are in the game world. Different games will use different architecture to fit their game world. For example, in Halo the architecture is more futuristic and advanced since the game is set in the future, whereas in Assassins Creed the buildings are mostly made of wood and rock. However, architecture can also vary in open world games such as GTA. This is because the big buildings and structures are focused on the city and not so much structures are on the country side. Video games are commonly built and created with architecture since it allows the game to look more realistic. This is important for the game designer because having good architecture boost the games quality which leads to the game being really popular. Reason for this is that gamers constantly look for games that look almost real and with high quality graphics because they become more immersed in them. Architecture has improved massively during the last decade. As you can see from the pictures below, the buildings look more realistic with better shading, better colours and better outlines.




Objects


Objects in video games are the small and little things that increase the realistic feel of the game. These are objects that are either used by the character, used by NPCs or objects that are just there to help the game become more lifelike. Examples of objects in video games are chairs, weapons, TVs and even cars. Objects are generally used in video games to enhance the experience of the player as it gives it a realistic feel. They are also used to give more life to the game to provide a better experience for the player. It is important that video games are of high quality because it all makes the game look more realistic. Good looking objects could also boost the games popularity. For example, if a gun looks amazing in Call of Duty, many more gamers would like to try that gun out for themselves. In Call of Duty, people can also choose how their gun looks like and they could design it to put their own style to the gun. Objects such as plastic bags flying around a battlefield are really important because it shows that real feel that the game has. Furthermore, objects have improved greatly over the years. An example of this could be in action games, where if you kill an enemy you can go and pick up the enemies weapons and grenades to resupply. This is more enjoyable as you can try things out in the game even if you cannot specifically choose that gun before starting the mission.

















Tuesday, 21 April 2015

Characters Report

A character that is presented in a video game or what is called a “video game character” is one that is fictional, an imaginary person that is set to represent the gamer in the game.
 Main characters are those that the gamer can play within the game. They are usually the protagonists in the story that are the main characters, since they have the most importance and influence in the story. Examples of main characters from different games are: Goku, Ezio auditore, Mario and Franklin. Each of these characters are the main characters in their video games which are Dragon Ball Z, Assassin’s Creed, Mario Kart and GTA V, respectively.


It is really important that the design of these characters is good since they are the piece that makes their video game. So it is crucial that the developers of these games to make a strong main character. Having a good main character can develop synergy and an emotional connection between the gamer and the character, which is what makes a game become more popular.
 However, not all video games have only one main character. Some video games will produce more than one main character that the gamer can play. For example Grand Theft Auto V, which has 3 main characters called Franklin, Michael and Trevor. The player can then select which one to choose for a mission and he can also shift between them by pressing a button in the controller. 


This is important for GTA V because it allows you more freedom in a way, since you are not stuck with just one main character. It also gives an insight into each of the characters background and it gives you 3 different points and perspectives from the story to look at. This is also similar to Dragon Ball Z games. For example, while playing the campaign you can switch from Goku to Vegeta or any other main character that is involved in your current mission. Although sometimes you are forced to play a specific character for that specific mission. Having more than one main character in a game is good because the game becomes more live, enjoyable and less boring since you can test different characters with different abilities.
NPC’s or Non-playable Characters are ones that are not controlled by the player. This often means that that character is controlled by the computer using artificial intelligence. In video games, there are 2 types of NPC’s, the simplest way to put it is Friend and Enemy.
 Friendly NPC’s are used to provide support and help to the main character to achieve their goal, while Enemy NPC’s are the ones causing all the trouble providing the main character with a challenge. Examples of Friendly NPC’s are soldiers from Battlefield and characters that help you during missions in GTA V.
 Every game that is created will have some sort of NPC. This is because NPC’s are essential for helping the player but also, developers do not want the game to be too easy for the players. This is why in most games we can choose a difficulty and players like to work towards beating a harder opponent. Without NPC’s, a game would be a huge failure and its popularity would decrease, not even mentioning what it would do to the developers reputation.


Feedback Interface Section

A feedback interface is the information that is provided by the game to tell the player how they are doing in the game. There are two main types of feedback interface which are simple interface and advanced interface. Examples of simple interface are displayed scores, health and time remaining. Examples of advanced interface are things like radars, maps and special features. Simple interface is mostly used in simpler games such as Mario Kart and Fifa, whereas advanced interface is often used in games such as GTA V and CoD. 


Every single game will provide you with some type of feedback interface to let you know what is going on in the game. For example, on CS:GO, they provide you with a mini map, health, bullets left and many more detailed information to make sure that the player knows what is going on around them. This is important as the player can then adapt their play style depending on how they are doing. Without a feedback interface, the player would not know how many bullets he has left, how much health he has left and he would probably be lost in the map which means he would be at a disadvantage.