A character that is presented in a video game or what is
called a “video game character” is one that is fictional, an imaginary person
that is set to represent the gamer in the game.
Main characters are
those that the gamer can play within the game. They are usually the
protagonists in the story that are the main characters, since they have the
most importance and influence in the story. Examples of main characters from
different games are: Goku, Ezio auditore, Mario and Franklin. Each of these
characters are the main characters in their video games which are Dragon Ball
Z, Assassin’s Creed, Mario Kart and GTA V, respectively.
It is really
important that the design of these characters is good since they are the piece
that makes their video game. So it is crucial that the developers of these
games to make a strong main character. Having a good main character can develop
synergy and an emotional connection between the gamer and the character, which
is what makes a game become more popular.
However, not all video
games have only one main character. Some video games will produce more than one
main character that the gamer can play. For example Grand Theft Auto V, which
has 3 main characters called Franklin, Michael and Trevor. The player can then
select which one to choose for a mission and he can also shift between them by
pressing a button in the controller.
This is important for GTA V because it
allows you more freedom in a way, since you are not stuck with just one main
character. It also gives an insight into each of the characters background and
it gives you 3 different points and perspectives from the story to look at.
This is also similar to Dragon Ball Z games. For example, while playing the
campaign you can switch from Goku to Vegeta or any other main character that is
involved in your current mission. Although sometimes you are forced to play a
specific character for that specific mission. Having more than one main
character in a game is good because the game becomes more live, enjoyable and
less boring since you can test different characters with different abilities.
NPC’s or Non-playable Characters are ones that are not
controlled by the player. This often means that that character is controlled by
the computer using artificial intelligence. In video games, there are 2 types
of NPC’s, the simplest way to put it is Friend and Enemy.
Friendly NPC’s are
used to provide support and help to the main character to achieve their goal,
while Enemy NPC’s are the ones causing all the trouble providing the main
character with a challenge. Examples of Friendly NPC’s are soldiers from
Battlefield and characters that help you during missions in GTA V.
Every game that is
created will have some sort of NPC. This is because NPC’s are essential for
helping the player but also, developers do not want the game to be too easy for
the players. This is why in most games we can choose a difficulty and players
like to work towards beating a harder opponent. Without NPC’s, a game would be
a huge failure and its popularity would decrease, not even mentioning what it
would do to the developers reputation.
Feedback Interface Section
A feedback interface is the information that is provided by
the game to tell the player how they are doing in the game. There are two main
types of feedback interface which are simple interface and advanced interface.
Examples of simple interface are displayed scores, health and time remaining.
Examples of advanced interface are things like radars, maps and special
features. Simple interface is mostly used in simpler games such as Mario Kart
and Fifa, whereas advanced interface is often used in games such as GTA V and
CoD.
Every single game will provide you with some type of feedback interface to let you know what is going on in the game. For example, on CS:GO, they provide you with a mini map, health, bullets left and many more detailed information to make sure that the player knows what is going on around them. This is important as the player can then adapt their play style depending on how they are doing. Without a feedback interface, the player would not know how many bullets he has left, how much health he has left and he would probably be lost in the map which means he would be at a disadvantage.
No comments:
Post a Comment