Balance is linked to difficulty and is determined by the
different levels a video game has from easy to hard. These difficulty settings
control whether the gamer is at ease or struggling when completing the game. It
is important that the early parts of a game are easy to play because they serve
as tutorials for newer players that do not have much experience and it also
works as an introduction for the story. It is also important that gamers get
used to the game before they go on to harder missions and it makes them feel
that they are getting better at the game. Games will generally get harder as
the game progresses but if they main difficulty is set to easy then the “harder”
missions will not be as hard as if they were being played with the main
difficulty hard. This setting allows a wide variety of players with different
skill to play the game and enjoy it. It also keeps the game from being boring
as people like to put a harder level on to test themselves. Examples of games
that use difficulty settings are Call of Duty, Mortal combat and Forza. In these
games, the difficulty can be changed to suit the player. In call of duty
players can change the difficulty of the campaign while in forza the difficulty
mainly changes the speed of the computer’s cars. Players might change the
difficulty of the game because it might be either too easy for them or too
hard. As players get better at the game, they can change the difficulty to hard
so that they can challenge themselves and test themselves to see how much they
have improved their skills. This is one way in which a game can become
interesting because gamers will compete with each other to see who can beat a
harder computer.
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ReplyDeleteThis picture seems familiar. I recognize it anywhere. I made it in 2008. Original: 3ice.hu/blog/wp-content/u/diffdiag.jpg
ReplyDeleteAnd here is the blog post I created the picture for: 3ice.hu/blog/diffdiag/
Glad you chose it to illustrate your point.